Capcom have finally explained why the long-dormant Onimusha franchise took decades to return. The studio revealed that development simply wasn't possible until 2020, when they finally had both the right people and the right technology to bring the samurai action series back. With the acclaimed RE Engine—also known as the Reach for the Moon engine—powering the project, fans can expect a massive leap in visual fidelity and gameplay design. The next installment, Onimusha: Way of the Sword, is officially scheduled for release in 2026, reigniting excitement after a 20-year wait.
An early look at the project was showcased in the official gameplay demo shared by IGN, offering a taste of the swordplay and atmosphere fans can expect. Additional insights from Capcom developers appeared in JP Games' interview, where they discussed how reviving the series involved both technical innovation and a large dedicated team. The game's revival was even echoed in fan communities, with posts like Genki_JPN's update stirring buzz on social platforms.
The long-awaited release of Hollow Knight: Silksong has set the indie gaming world ablaze—though not just because of its gameplay. When Team Cherry confirmed a $20 price tag for the sequel, close to the original's $18 launch price, it triggered enormous demand. Storefronts struggled to handle the frenzy, proving once again just how eager fans are for this hand-drawn metroidvania. The reveal trailer, shared by Team Cherry, only amplified the anticipation for Silksong's upcoming release.
But while players celebrated the fair pricing, indie developers found themselves rattled. Many expressed concern that Silksong's relatively low cost would skew expectations across the market, making it harder for small teams to justify higher price points. As reported by IGN, some developers even argued that a game of this scale could easily warrant a $40 price. This tension highlights the unique pressure indie studios face in balancing artistic ambition with sustainable pricing.
Amazon has officially set the stage for the highly anticipated God of War TV series. Production is scheduled to begin in Vancouver during March 2026, confirming earlier speculation and sparking immediate speculation over casting choices. As of now, the roles of Kratos and Atreus remain unannounced, but with filming right around the corner, the mystery won't last much longer. The adaptation promises to follow the same mythological grandeur that captivated players in God of War Ragnarök—as teased in the PlayStation story trailer—while exploring new storytelling possibilities in television format.
This update, reported by Game Rant, has fans debating which actors could embody the raw intensity of Kratos or the emotional depth of Atreus. With Amazon's track record of ambitious adaptations, hopes are high that the production will do justice to Santa Monica Studio's beloved franchise. While no release date has been confirmed, the countdown to filming ensures more details will soon emerge. For longtime players like myself, who have spent years immersed in epic gaming worlds, seeing God of War brought to life on screen feels like a fitting next step in the franchise's evolution.
For a visual summary of today's gaming news, complete with engaging gameplay footage, check out our YouTube video below. It's a quick and entertaining way to catch up on the highlights!
I hope you enjoyed this comprehensive dive into the latest gaming news. As the gaming landscape continues to evolve, it's always thrilling to be at the forefront, sharing these updates with fellow enthusiasts like you.
For a deeper and more interactive experience, visit Mithrie - Gaming News (YouTube). If you enjoyed this content, please subscribe to support independent gaming journalism and stay updated on future content. Share your thoughts in the comments after watching the video; your feedback means a lot to me. Let's continue this gaming journey together, one video at a time!
I have been creating gaming content since August 2013, and went full-time in 2018. Since then, I have published hundreds of gaming news videos and articles. I have had a passion for gaming for more than 30 years!
Mithrie.com is a Gaming News website owned and operated by Mazen Turkmani. I am an independent individual and not part of any company or entity.
Mithrie.com does not have any advertising or sponsorships at this time for this website. The website may enable Google Adsense in the future. Mithrie.com is not affiliated with Google or any other news organization.
Mithrie.com uses AI tools such as ChatGPT and Google Gemini to increase the length of articles for further readablity. The news itself is kept accurate by manual review from Mazen Turkmani.
The news stories on Mithrie.com are selected by me based on their relevance to the gaming community. I strive to present the news in a fair and unbiased manner, and I always link to the original source of the news story or provide screenshots in the video above.