Armatus has been announced as a third-person roguelite shooter set in demon-infested ruins of Paris, and the first impression screams "moment-to-moment intensity" in the same neighborhood as Returnal—fast resets, high stakes, and that familiar loop where knowledge is the real progression. Armatus is currently lined up for a 2026 release window, and you can get a feel for its tone and combat pacing in the Armatus announce trailer hosted by PlayStation, alongside the initial reveal chatter in the Armatus announcement post on X.
Armatus wishlisting is the smartest "future-proof your backlog" move right now, because it's the easiest way to make sure the game is on your radar the moment preloads go live. Armatus can typically be tracked by searching the PlayStation Store on PS5 (or the PlayStation app), selecting the game page, and tapping Wishlist so it shows up in your library feed; Armatus will then be one click away to Download when the store flips the switch—especially handy if you like preloading big releases before launch-day servers get spicy.
Fallout 5 is being discussed more openly thanks to Todd Howard's comments about how a potential next mainline entry could exist in a world where the show's events "happened or are happening", effectively making the adaptation part of the franchise's canon timeline. Fallout fans can see the framing in BBC Newsbeat's interview and feature on Fallout and adaptation choices, and the headline version is captured in IGN's report on Todd Howard's Fallout 5 canon remarks, while the vibe-setting side is on full display in Prime Video's official Fallout Season Two trailer.
Fallout watch-and-download planning matters because this kind of canon alignment changes how players parse factions, locations, and "what really happened" debates—especially if you're the type to replay Fallout 3, Fallout: New Vegas, or Fallout 4 with lore notes on a second screen. Fallout episodes are also easy to keep on-hand for travel or commutes: in the Prime Video mobile app, you can usually open the show page and use the built-in Download option for offline viewing, which is a surprisingly good way to keep up with lore drops without relying on spotty Wi-Fi before you jump back into your next wasteland run.
Divinity is being positioned as Larian's next flagship RPG, and the studio is clearly telling fans to expect continuity in turn-based combat—but not continuity in ruleset, tone, or brand identity. Divinity will move away from the Dungeons & Dragons framework and introduce its own system while aiming for bigger technological leaps than what was possible in Baldur's Gate 3, according to PC Gamer's deep dive on Larian's "new ruleset" and what it enables, plus the more conversational behind-the-scenes angle in PC Gamer's Divinity developer debrief video.
Divinity also isn't trying to be a "spiritual Baldur's Gate 4", which is a meaningful expectation-setter for anyone hoping Larian would simply iterate on licensed D&D systems forever. Divinity tracking is straightforward even before a release date exists: on PC, you can wishlist on Steam or GOG so it pings you when preorders, demos, or early access details appear; on console, you can follow the publisher page and enable notifications so you're ready to download the moment the storefront listing goes live—because the first real release-date announcement will likely be accompanied by preloads, deluxe editions, and the usual "what's in the digital bonus pack" chaos.
Watch the quick video breakdown of this announcement:
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