The next mainline Legend of Zelda game is being discussed in the wake of Tears of the Kingdom, with series director Eiji Aonuma reportedly suggesting that elements from Hyrule Warriors: Age of Imprisonment could influence what comes next. The most interesting part is not the lack of specifics, but the acknowledgement that ideas can migrate between "spin-off structure" and "mainline design", which is how Zelda keeps reinventing itself without abandoning its identity. If you want the cleanest summary of what was said and why it matters, the IGN report on Aonuma's comments about the next Zelda frames it as inspiration drawn from Age of Imprisonment mechanics rather than a full genre shift. Read the IGN report on Aonuma hinting at Age of Imprisonment elements.
The Legend of Zelda: Tears of the Kingdom remains the immediate reference point for expectations, because its building, physics-driven problem solving, and layered world design created a new "baseline" for what players consider normal in modern Zelda. The best way to remember how Nintendo positioned that sense of scale and freedom is to revisit Nintendo of America's official Trailer #3 for Tears of the Kingdom, which captures the tone and mechanical ambition that any follow-up will be measured against. If Age of Imprisonment mechanics really are feeding the next entry, the safe bet is that Nintendo is looking at specific systems or pacing ideas that complement open-ended exploration, rather than trying to turn the next Zelda into a musou-style experience. Watch Nintendo of America's official Tears of the Kingdom Trailer #3.
No Rest for the Wicked is getting its "Together" co-op update on January 22, 2026, and Moon Studios is pitching it as more than just "drop in with friends" by describing a persistent world where up to three friends can be invited and progress can continue even when one person is offline. That's a meaningful promise, because co-op ARPGs often stumble on hosting friction, session ownership, and the classic problem of one player advancing the story while others fall behind. The clearest overview is in Moon Studios' showcase footage hosted by IGN, which walks through what Together is aiming to change and how it fits alongside single-player refinements and broader improvements. Watch IGN's Together co-op update overview from the Wicked Inside Showcase.
How to download the No Rest for the Wicked Together co-op update is straightforward if you treat it like any other major patch on your chosen platform, but it helps to plan ahead because big updates often arrive with backend changes that can trigger longer downloads. On PC, the practical steps are typically: fully exit the game, restart your launcher, check for updates, and let the patch apply before you try to join a shared world; if you use a platform that supports "verify files", it's worth doing if the update stalls or the version number looks wrong. The feature itself also invites a new habit: coordinating world access and character progression so your party doesn't accidentally split into "main quest pushers" and "loot tourists", which can happen fast in a game built around exploration and combat efficiency. If Together lands as described, it could become the kind of co-op layer that makes No Rest for the Wicked feel more like a living action RPG world than a series of hosted sessions.
Silver Palace has started its first closed beta test, giving players an early look at an action RPG built around a Victorian aesthetic and a detective lead, with seven playable characters and planned availability across PC, mobile, and consoles. Beta announcements can be vague, but this one is backed by multiple pieces of visual evidence, which matters because you can judge combat pacing, UI readability, and world tone without relying on marketing copy. The official Silver Palace beta test trailer sets the mood and stakes, while the longer showcase video helps answer the practical questions: what moment-to-moment combat looks like, how encounters flow, and whether the detective framing is just flavor or actually shapes missions and exploration. Watch the Silver Palace beta test trailer from WadaGames.
How to join the Silver Palace closed beta usually comes down to a familiar checklist even when each publisher handles access differently: look for the official signup or access instructions tied to the beta announcement, confirm your platform eligibility, and expect either a code redemption flow or an account-based invite that unlocks the client in your library. If you want a quick sense of whether it's worth chasing access before you commit time, the 16-minute beta gameplay video is the most time-efficient "hands-on by proxy", because it shows the cadence of abilities, camera behavior during fights, and the clarity of animations when multiple effects stack on screen. There's also community chatter circulating, including a post from RinoTheBouncer on X that's being shared alongside the beta push, which is useful mainly as a temperature check rather than a definitive source of features. Watch 16 minutes of Silver Palace beta test gameplay See the community post from RinoTheBouncer on X.
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