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007 First Light Delayed As Studio Pushes Release Date

By Mazen (Mithrie) Turkmani
Published: December 23, 2025 at 11:24 PM GMT

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Key Takeaways

📺 Mutter Announced

Mutter introduces a stop-motion-styled horror adventure set in a warped version of 1940s England. You play as nine-year-old Maddox while he explores a creepy reimagining of the era, and the best way to judge whether the game's "handmade" vibe clicks for you is to watch IGN's "Mutter - Official Announce Trailer", which showcases its stop-motion look and unsettling tone. Early buzz around the reveal also picked up quickly on social media, with shinobi602's announcement post highlighting the game's visual hook. There isn't a release date yet, so treat this as a strong concept reveal rather than a countdown you can plan around.


Mutter's stop-motion presentation could become its biggest differentiator because it turns animation into atmosphere. Stop-motion isn't just "a style choice"—it changes how movement reads, how eye-lines feel, and how discomfort builds when characters move with a slightly uncanny rhythm. If you're into slow-burn horror, environmental storytelling, or puzzle-forward exploration, this is the kind of reveal worth wishlisting and then ignoring until you see a platform confirmation or a date window. For now, the trailer is the most reliable snapshot of pacing, mood, and whether Maddox's journey looks more like a haunted exploration tale or a structured sequence of set-piece scares.

📺 EA Takeover Greenlit By Shareholders

EA shareholders have approved a takeover by Saudi Arabia's Public Investment Fund, and the next step is scrutiny by US regulators. The most direct breakdown of what's been approved—and why it's still not a done deal—comes from VGC's report on EA shareholders greenlighting the $55bn PIF takeover and the regulatory questions that follow. The political friction matters because it's exactly the kind of thing that can slow timelines, add conditions, or create uncertainty while the deal is reviewed.


EA's takeover story matters to players because corporate reshuffles often surface later as roadmap changes, studio reorgs, or shifting investment priorities. In the short term, you'll still see the familiar marketing drumbeat—like the "EA SPORTS FC 26" official reveal trailer that signals business-as-usual for EA's annual sports machine—but the long-term effects are where gamers tend to feel it: leadership changes, project greenlights getting reevaluated, or live-service commitments tightening up. The practical move is to watch for regulator updates and official statements rather than assuming "approved by shareholders" means "finished and final".

📺 007 First Light Delayed

007 First Light has been delayed by two months, shifting from March 27, 2026 to May 27, 2026. The cleanest primary-source confirmation is the official 007GameIOI announcement post stating the new May 27, 2026 release date. For additional framing around the schedule shift and how it lands in the broader release landscape, you can read IGN's coverage of IO Interactive delaying 007 First Light and the context around its original date. And if you want to anchor expectations around gameplay rather than calendars, start with the official "007 First Light" gameplay trailer from the James Bond 007 channel.


007 First Light's two-month delay is easiest to handle if you treat it as a planning update, not a personal betrayal. If you're the type who plays at launch, the best "download prep" is boring-but-effective: keep automatic updates enabled on console, ensure your SSD has headroom for a day-one patch, and use wishlist or follow features so you'll get preload notifications when they go live. Two months can also be meaningful for stealth-heavy games—AI tuning, mission readability, and bug triage are exactly where a short delay can improve the final experience. If your hype is fragile, use the gameplay trailer as your anchor: if the core loop looks like your thing, the new date is just a new date.

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Photo of Mazen 'Mithrie' Turkmani

Mazen (Mithrie) Turkmani

I have been creating gaming content since August 2013, and went full-time in 2018. Since then, I have published hundreds of gaming news videos and articles. I have had a passion for gaming for more than 30 years!

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