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Mazen (Mithrie) Turkmani
Mar 22, 2026
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Micro Polygon Rendering Demonstrated

Assassins Creed Shadows

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Video Transcript

Ubisoft released a tech demo of Micro Polygon Rendering happening within the Anvil engine. That's equivalent to nanite in Unreal Engine 5. The difference is is that the Anvil engine is proprietary to Ubisoft and was first used for Assassin's Creed Shadows. Hopefully, it means that Ubisoft will be able to attain the same technical feats as Epic but using their own engine. When we see what it's used for next, I'll be sure to mention it on the Gaming News. Is your gaming setup powerful enough to take full advantage of these technologies?