Legendary game designer Hideo Kojima has confirmed that his mysterious new PlayStation exclusive project, Physint, is still firmly in the conceptual phase. In a recent IGN interview, Kojima explained that alongside ongoing development for Death Stranding 2 and work on the enigmatic OD, he has been dedicating time to Physint's earliest design ideas. The game marks a notable return to his tactical stealth roots—something fans have been hoping for since the Metal Gear Solid era. At this stage, Kojima is personally shaping the vision for the title before it moves into full production, drawing on his signature blend of espionage storytelling and innovative gameplay systems.
While few details have been shared, the announcement trailer from PlayStation's official channel hinted at a cinematic, action-espionage experience that could blur the lines between film and interactive entertainment. Kojima's focus on understanding player behavior in his current projects—such as tracking routes, weapon preferences, and tactical choices in Death Stranding 2—suggests Physint may benefit from this deep data-driven approach. As someone who has followed his work for decades, I can say that this level of creative incubation often leads to some of the most memorable gaming experiences in the industry.
The long-running MMORPG World of Warcraft has just launched Patch 11.2, and it's a substantial update. As detailed in Blizzard's official trailer, the patch introduces an entirely new zone, fresh dungeons, a challenging new raid, and a delve that expands the game's endgame progression. There's also a wealth of story content that builds on the events of The War Within, ensuring both Horde and Alliance players have new adventures to undertake.
In one of the most charming—and unexpectedly viral—additions, players can now type `/lean` to have their character casually rest against a wall, a feature highlighted in IGN's coverage. This small but highly requested interaction reflects Blizzard's willingness to embrace community-driven ideas, even when they're more about style than combat efficiency. Combined with the massive amount of gameplay content in 11.2, it's a patch that blends serious progression opportunities with a dash of personality.
The upcoming Resident Evil Remake movie is set to deliver a fresh narrative within the franchise's iconic universe. According to an exclusive interview with Inverse, director Zach Cregger confirmed that the film will avoid retelling familiar tales like those of Leon Kennedy or Jill Valentine. Instead, it will follow brand-new characters in an original storyline that still captures the survival horror tone that has defined Resident Evil since the late 1990s.
While no release date has been confirmed, anticipation is building thanks to teasers shared by outlets such as DiscussingFilm on X and the nostalgic pull of the original 2002 film trailer from Sony Pictures. By promising to remain faithful to the games' atmosphere while introducing unfamiliar faces, the project has the potential to engage both longtime fans and newcomers. It's a bold move that could reinvigorate the cinematic side of the franchise, especially for audiences ready to experience the terror of Resident Evil without knowing exactly what's lurking around the next corner.
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