The big news for fans of online RPGs and monster-slaying action is that Final Fantasy XIV and Monster Hunter Wilds are teaming up once again. The collaboration marks the second time Capcom and Square Enix have joined forces after their memorable crossover during the Monster Hunter World era. This time, both universes are set to exchange content, offering players new encounters, challenges, and rewards.
The rollout is split across both games. Title Update 3 for Monster Hunter Wilds arrives on September 29, 2025, bringing a slice of Eorzea's familiar magic and characters into Capcom's ecosystem. Just over a week later, on October 7, 2025, Final Fantasy XIV will host its own side of the event, letting Warriors of Light clash with massive beasts inspired by Monster Hunter. Interviews with the developers highlight how natural the partnership feels, with both teams emphasizing their shared DNA of cooperative gameplay and epic-scale encounters (VGC). Fans can preview the collaboration in the official Monster Hunter Wilds trailer and the Final Fantasy XIV teaser, which showcase new bosses, themed gear, and iconic crossover animations.
The next headline belongs to a brand-new RPG reveal. The Relic: First Guardian has been officially announced, debuting with a combat-focused trailer that shows off its blend of fantasy action and cinematic presentation. Developer footage highlights fluid melee combat, magical abilities, and a dark, atmospheric world that seems positioned to compete with some of the genre's best.
While no fixed day has been given yet, the title is slated for release in early 2026. Players eager to glimpse the experience can dive into the combat gameplay video, which suggests influences from Dark Souls and Dragon's Dogma while also carving out its own style. The announcement has already sparked conversation around how its worldbuilding and narrative may differ from the crowded field of upcoming action RPGs. For many long-time gamers like me, the arrival of fresh IP in the RPG space always signals an exciting opportunity to experience mechanics that push the genre forward.
Finally, the most talked-about news surrounds Ananta, the upcoming open-world RPG previously known as Project Mugen. NetEase confirmed at Tokyo Game Show 2025 that the game is aiming for release in the second half of 2026. Ananta is shaping up to be a colossal project, drawing comparisons to Marvel's Spider-Man for its traversal, Grand Theft Auto for its urban sprawl, and anime RPG classics for its style and tone. Developers cite additional influences from Watch_Dogs, Metal Gear Solid, and Yakuza, promising a melting pot of ideas that could define the next big free-to-play hit (NetEase Games).
The scale is enormous. Reports confirm that nearly 800 developers are working on Ananta, which may weigh in at over 200 gigabytes on PC (Push Square, DualSHOCKERS). For context, that places it among the largest game downloads in the industry, signaling a richly detailed urban sandbox. Players can get their first taste of the mechanics and story direction in the official gameplay trailer, which highlights fast-paced combat, fluid movement, and cinematic set pieces.
One of the standout clarifications from NetEase is the monetization model. Despite appearances, Ananta is not venturing into gacha territory. Instead, the game will fund itself through cosmetic purchases, including character outfits and furniture for in-game environments (PC Gamer). This decision immediately sets it apart from other anime-styled online RPGs, which often lean on randomized draws and microtransactions.
The move could win over skeptical fans who have grown wary of exploitative monetization systems. A cosmetic-only approach gives players freedom to enjoy the full story and gameplay loop without restrictions, while still offering a way to personalize their avatars. With comparisons already being made to a potential "anime GTA", Ananta's business model may influence how future large-scale RPGs balance accessibility and profitability.
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