Control Resonant was officially revealed during The Game Awards 2025 as Remedy Entertainment's next chapter in its surreal action universe. The first taste came via the Control Resonant official reveal trailer from IGN's The Game Awards 2025 coverage, which leans into the same uncanny mood that made the original Control so memorable—brutalist spaces, reality-warping weirdness, and the promise of combat that feels equal parts shooter and supernatural power fantasy. Remedy is currently pegging Control Resonant for a 2026 release window, which suggests the studio is aiming for scale rather than a quick turnaround.
Control Resonant naturally invites comparisons to Control's blend of telekinesis, destructible environments, and lore-heavy storytelling delivered through exploration and discovery. Even without a locked release date, the 2026 window is meaningful for players: it's a clear signal this is a headline project designed to carry the franchise forward, not a side experiment. If you enjoyed how Control let you turn an office stapler into a paranormal artifact worth ten pages of in-universe paperwork, this sequel looks ready to double down on that particular brand of unsettling charm.
Star Wars Fate of the Old Republic was announced as a new entry set thousands of years before the Skywalker Saga, placing it firmly in the Old Republic era—territory that RPG fans have wanted to revisit for a long time. The tone is established immediately in the official Star Wars Fate of the Old Republic teaser trailer on the Star Wars channel, which frames the game as mythic, ancient, and steeped in long-running Jedi-versus-Sith tension rather than the familiar Rebellion-era beats. If you've been craving a Star Wars story where the galaxy feels older, stranger, and less bound to film continuity, this is a promising direction.
Star Wars Fate of the Old Republic also arrives with a rare piece of development clarity: it's not going to slip beyond the decade. After speculation that the game might not arrive until 2030, the project's director pushed back publicly—captured in IGN's report on Casey Hudson insisting the game will launch before 2030. That doesn't give us a release date, but it does provide a meaningful boundary that players can track. In an era where "announced" can mean "see you in seven years", a stated deadline matters.
Tomb Raider is getting a two-track future: a full remake of Lara Croft's original adventure and a direct sequel to Shadow of the Tomb Raider. The remake—Tomb Raider Legacy of Atlantis—is currently targeting 2026, and the announcement came with the Tomb Raider Legacy of Atlantis announcement trailer from the official Tomb Raider channel. A remake in 2026 is a smart play: it gives newer players a modern entry point while letting long-time fans revisit the origin with updated traversal, visuals, and pacing that better match contemporary action-adventure design.
Tomb Raider Catalyst, meanwhile, is positioned as the next major step after Shadow of the Tomb Raider, with a 2027 release window and an early tease via the Tomb Raider Catalyst teaser trailer from the official Tomb Raider channel. If you want the broader framing of what's been revealed so far, VGC's breakdown of the two new Tomb Raider reveals—a remake and a sequel lays out the dual-project approach clearly. Together, these announcements suggest the series is trying to do what the best long-running franchises do: preserve the icon while evolving the experience.
Watch the quick video breakdown of this announcement:
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