GTA 6 is reportedly skipping a physical edition at launch to reduce leaks ahead of release. That claim comes via Insider Gaming's report on a digital-first strategy, which suggests Take-Two may avoid the risk of discs getting into the wild early—something that's only become more tempting as manufacturing, shipping, and collector-edition costs rise worldwide Insider Gaming's report on the rumored no-physical-launch plan. Even with that rumor floating around, Rockstar is still controlling the hype cycle on its own terms, and it's worth revisiting the tone they're setting through official marketing like the latest trailer Rockstar's official Grand Theft Auto VI Trailer 2—because the bigger the spotlight, the more paranoid publishers get about leaks.
How to prepare for a potentially digital-only GTA 6 launch is to treat November 19, 2026 like a "bandwidth holiday" and plan ahead. If Grand Theft Auto VI really lands digitally first on 19 Nov 2026, you'll want automatic updates enabled, enough free SSD space for the base install plus a likely day-one patch, and a clear plan for preload windows so you're not stuck downloading at peak-hour speeds (common steps: enable console auto-downloads, keep at least 150-200GB free as a safety buffer, and confirm your payment method/login is current). If you're someone who prefers physical ownership, this is also the scenario where you may choose to wait for a later disc run—assuming it happens—while digital players jump in immediately, trading the box on a shelf for instant access.
Resident Evil Requiem's final previews are rolling out now, with IGN outlining how the two protagonists push different playstyles. If you want the broad strokes without stepping into spoiler territory, the safest entry point is IGN's Final Preview coverage, which focuses on how the experience changes depending on who you're controlling and how that affects combat, tension, and pacing IGN's Resident Evil Requiem "Final Preview" video and IGN's written Final Preview breakdown. That kind of "two-lanes" structure is a classic survival-horror trick—one route can feel more assertive, the other more fragile—and it's a smart way to keep repeat playthroughs from blurring together.
How to watch more hands-on impressions of Resident Evil Requiem is to check creator previews like Maximilian Dood's gameplay discussion, then lock in your launch plan for February 27, 2026. Creator coverage can be more descriptive about how it feels (movement, responsiveness, pressure) even when it avoids major plot beats, so it pairs well with a press preview if you're deciding whether to play at release Maximilian Dood's hands-on discussion. For day-one convenience on 27 Feb 2026, your best "download instructions" are simple: preload the moment it's available, install to your fastest drive (internal SSD on console; NVMe on PC where possible), and keep a little extra space for the inevitable launch patch so you aren't forced into last-minute file shuffling when the servers are busiest.
Final Fantasy VII Remake Part 3's engine has been confirmed as Unreal Engine 4, not Unreal Engine 5, despite earlier talk about a switch. The clearest explanation is in VGC's coverage of Naoki Hamaguchi's comments, which frames the decision as a practical one: the team has deep experience and custom tooling built around UE4, and changing engines mid-trilogy can introduce risk and slowdowns that show up as delays or compromises VGC's breakdown of why Part 3 is sticking with Unreal Engine 4. If you want a broader sense of how Square Enix has been thinking about presentation and tech, the CGWorld development discussion around Rebirth's visual density offers useful context for why a stable pipeline matters CGWorld's FF7 Rebirth development policy feature.
How to track Final Fantasy VII Remake Part 3's next concrete steps is to follow the interviews and trailer cadence Square used for Rebirth, while keeping an eye on the newly decided official title. GameSpot notes the Part 3 title has been decided—one of those quiet milestones that often signals a project is moving into a more outward-facing phase GameSpot's feature noting Part 3's title has been decided. In the meantime, if you want to stay plugged into the series' tone and momentum, Square's latest big beat is still the Rebirth marketing push Final Fantasy VII Rebirth final trailer, and that's typically the pattern: first the "vibe" trailers, then the feature breakdowns, then the release-window specifics once the marketing machine fully spins up.
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