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Control Surpasses 10M Players: Remedy's Achievement

By Mazen "Mithrie" Turkmani
Published: August 14, 2021 at 12:47 PM BST

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Control passes 10 million players and Remedy Entertainment are working on several new games, STALKER 2 will release using Unreal Engine 5, Congress want Loot Boxes and other predatory designs to be gone from games that target children.

Control Passes 10 Million Players

Remedy Entertainment's game Control has achieved a significant milestone, boasting over 10 million players. This success is cause for celebration for the studio, which is also currently working on multiple new games, promising an exciting future for fans. Control Ultimate Edition's recent release on PlayStation 5 offers an enhanced gaming experience with improved visuals and performance. Having experienced it firsthand, I can attest to its smooth and immersive gameplay on the next-gen console. Remedy's unique gaming style resonates globally, and the success of Control underscores their ability to create compelling experiences. As they venture into new projects, fans can anticipate more innovative and thrilling endeavors from this talented team.

STALKER 2 Utilizing Unreal Engine 5

The highly anticipated STALKER 2 will utilize Unreal Engine 5 for development. Epic Games recently showcased the engine's impressive features and visual fidelity, indicating a promising future for games adopting this technology. While many upcoming titles will still use Unreal Engine 4 due to long development cycles, the shift to Unreal Engine 5 offers developers access to even more advanced features for creating immersive worlds. Known for its flexibility and stunning visuals, Unreal Engine has been a top choice among developers, and the introduction of Unreal Engine 5 is set to elevate gaming experiences to new heights. STALKER 2, leveraging this cutting-edge technology, is poised to offer players an extraordinary gaming adventure.

Congress's Stance on Loot Boxes

Lawmakers are taking notice of the issue of loot boxes and their potential harm to players, especially children, with Congress expressing concerns about predatory designs by game companies. The United Kingdom plans to introduce regulations aimed at protecting young players from manipulative in-game purchases. Similar worries extend to social media platforms, where addictive features can lead to excessive usage. While in-game items and DLC are generally accepted, loot boxes' randomness has sparked criticism and raised questions about their classification as gambling. This debate is crucial, given gambling's distinct legal framework with regulations and age restrictions. Criticism isn't baseless, as stories emerge of significant spending on loot boxes, raising concerns about their impact on vulnerable individuals. Platforms like Twitch face backlash over gambling streams, highlighting the need to differentiate between chance-based games like slots and skill-based ones like poker. Discussions on loot boxes underscore the necessity for industry-wide ethical standards and regulations to protect players, especially minors, from exploitative practices. It's a crucial time for the gaming industry, as stakeholders collaborate to ensure responsible game design prioritizes player experience and upholds industry integrity.

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Photo of Mazen 'Mithrie' Turkmani

Mazen "Mithrie" Turkmani

I have been creating gaming content since August 2013, and went full-time in 2018. Since then, I have published hundreds of gaming news videos and articles. I have had a passion for gaming for more than 30 years!

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